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Old May 21, 2009, 03:43 AM // 03:43   #41
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/signed

I'm in the same boat as the OP, and 5 seems to be a good number, not too high and not too low.
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Old May 21, 2009, 03:45 AM // 03:45   #42
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You're absolutely right. They should expand it to 5 quests so that people can do them all on the weekend.
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Old May 21, 2009, 04:10 AM // 04:10   #43
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If i signed it, i would still never actually do them so na im just gonna say wat i always say... not worth it.
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Old May 21, 2009, 04:17 AM // 04:17   #44
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The questions is biased because most of the people who want the more space aren't active on forums, because they don't have time :P
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Old May 21, 2009, 04:30 AM // 04:30   #45
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Originally Posted by Improvavel View Post
And can you do 40 zaishen missions + 40 zaishen bounties on a weekend?
This. Increasing the number of quests you can hold won't let you do more of them if you don't have much time to play, it'll just increase the number of days you can put off dumping old ones to do new ones.
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Old May 21, 2009, 05:28 AM // 05:28   #46
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/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.
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Old May 21, 2009, 07:23 AM // 07:23   #47
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/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.
thank you for this. you, sir, have supplied the winning post. THIS is what the Megas XLR was trying to say all along before getting flamed by a mod and some other people. :\
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Old May 21, 2009, 10:23 AM // 10:23   #48
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Originally Posted by Masseur View Post
/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.
You are forgetting one thing. I am not a casual player, I would play everyday IF I COULD but I still can't make time during the week to play. Hmmm, let me break it down for ya! I finish work at 5pm, get home at 5:30. Shower, eat dinner, now its 6:30. Talk with the wife, play with the kids, now its 7:30. Give the kids a bath, brush their teeth, get them in their jammies, read a book, now its 8:30. (if I am lucky, usually its 9) Get my stuff ready for the next day, clean house a bit, and we are looking at 10. I spend 30 minutes on the computer checking email, logging into guild wars to get the zquest missions, and such, and go to bed about 10:30 to 11. I have to get up at 0400 to 0500 so I am not staying up till midnight or 1am to play guild wars. Just when will I find the time to play the game during the week?

Last edited by goondaba; May 21, 2009 at 12:55 PM // 12:55..
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Old May 21, 2009, 12:17 PM // 12:17   #49
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I'm fine with three. I like keeping my quest lists clear.
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Old May 21, 2009, 12:25 PM // 12:25   #50
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Would this hurt anyone?

No, not really. Critical mass will not be harmed because people who want to store more quests would not be part of that mass anyway.

And: Critical mass is not confined to one day. I see people grouping for mission Zquest several days after it availability: during weekends. So it in fact would increase poll of people to group with during weekend.

Really, no point to oppose this. None at all.
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Old May 21, 2009, 04:17 PM // 16:17   #51
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Originally Posted by Skyy High View Post
This. Increasing the number of quests you can hold won't let you do more of them if you don't have much time to play, it'll just increase the number of days you can put off dumping old ones to do new ones.
Did you even bother to stop and think about what you said before hitting the "Submit Reply" button?

The fact of the matter is, yes, people can do more quests if you raise the cap. Why? Because some people have lives outside of GW, lives that keep them from finishing these quests on a daily basis. Currently they're only allowed to store 3 so when they finally get to the weekend, when they have a chance to do the quests, they only have 3 saved from the week.

Quote:
Originally Posted by Masseur View Post
/notsigned - this only looks good on paper, but if you had thought about it at all, you'd realize it doesn't make sense in practice. If you spread it out over several days to a week for people to do these, there wouldn't be as many people in those towns for those that actually play the game on the days they come out. The casual players that may not be in a guild and need the town to be full of people to get a PUG. With it being only 3, the towns are full that day and perhaps the day after and then it dwindles fast. If you let people keep them for a longer period you wouldn't have that.

If you were really that worried about doing them all, you'd find the time. If you were really a casual player, then you don't care if you miss a few or just pick them up each day and keep only the ones you really want. Then do them on the weekend when you do have some time.
Are we talking about the same quests here? 2 out of 3 of the quests involves running HM mission or killing a boss, which people do regularly anyway. I don't see how it would be difficult to find a PUG or some help clearing a mission on hardmode or killing a boss.

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Would this hurt anyone?

No, not really. Critical mass will not be harmed because people who want to store more quests would not be part of that mass anyway.

And: Critical mass is not confined to one day. I see people grouping for mission Zquest several days after it availability: during weekends. So it in fact would increase poll of people to group with during weekend.

Really, no point to oppose this. None at all.
Agreed.
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Old May 21, 2009, 04:20 PM // 16:20   #52
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Because some people have lives outside of GW, lives that keep them from finishing these quests on a daily basis.
That's the point of dailies. They're for people who play every day. Most casual players don't play every day. Hence, the daily quests are not aimed at casual players. Most of the addition content ANet has implemented has not been aimed towards the casual player. They're trying (key word: trying) to keep the hardcore market subdued until GW2. Spend some more time in Riverside and you'll see why.

I don't care either way, but there needs to be a better argument for more dailies other than that.
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Old May 21, 2009, 04:21 PM // 16:21   #53
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That's the point of dailies. They're for people who play every day. Most casual players don't play every day. Hence, the daily quests are not aimed at casual players.

I don't care either way, but there needs to be a better argument for more dailies other than that.
If that is really the point of dailies, why do they allow you to accumulate 3 quests rather than just 1?

And what would the argument for not increasing the cap be? "If I don't need it, then no one else does, either"?
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Old May 21, 2009, 04:24 PM // 16:24   #54
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The number is irrelevant. The spirit behind the idea is what's important. What other very large MMO has daily quests? I'll give you a hint: it's starts with a "W" and ends with a "orld of Warcraft."
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Old May 21, 2009, 04:25 PM // 16:25   #55
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The number is irrelevant. The spirit behind the idea is what's important. What other very large MMO has daily quests? I'll give you a hint: it's starts with a "W" and ends with a "orld of Warcraft."
If the number is irrelevant, why you making so much noise against increasing it?

If you feel that doing the daily quest the day you get it is "the spirit behind the idea" so be it, good for you. Why are you trying to stop others, who may be just as devoted as you are but cannot afford to put the time into the game, from be part of it?

Last edited by kontradictions; May 21, 2009 at 04:29 PM // 16:29..
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Old May 21, 2009, 04:28 PM // 16:28   #56
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If you'd read my original post:
Quote:
I don't care either way, but there needs to be a better argument for more dailies other than that.
The argument is flawed. That's all I'm pointing out. You're the only one making noise.
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Old May 21, 2009, 04:30 PM // 16:30   #57
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If you'd read my original post:

The argument is flawed. That's all I'm pointing out. You're the only one making noise.
The argument may be flawed but it's better argument than what you or any one against this idea has provided.
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Old May 21, 2009, 04:33 PM // 16:33   #58
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How do you not get that I don't care? Seriously, it doesn't matter. All I'm trying to do is help you along in understanding that if you want someone to do something for you, it's usually a good idea to have a good reason for asking them to do it. And "I want this just because," isn't going to get ANet to do anything.

And with that, I'm done. You obviously haven't understood most of what I've said up to this point anyway, so there's no reason to proceed any further.
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Old May 21, 2009, 04:36 PM // 16:36   #59
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Default A petition for 200 instead of 5 Zaishen quest stored

I don't know about the rest of the forum members here but I find that I don't really have time to play between school breaks. Starting on Winter break, early Spring break,and sometimes Summer break are the only times I can dedicate some time to playing GW. As such, I am hoping that Anet can extend the number of Zaishen quests that each character can have from 3 to about 200 so that I don't have to abandon some quests just to get others. What does everyone else think?
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Old May 21, 2009, 04:42 PM // 16:42   #60
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The argument may be flawed but it's better argument than what you or any one against this idea has provided.
Just because people don't think this is a bad idea doesn't mean it wouldn't be a waste of developers' time. If this were to be implemented at all, it should be right at the bottom of the to-do list.
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